Final Cut Pro Xįinal Cut Pro X was released on July 20, 2011. One of my clients, FxFactory, produces Final Cut Pro plugins, and we created Final Cut Pro tutorial and marketing content for them. We produced hundreds of videos for clients and even produced a 13-episode TV series for PBS in Final Cut Pro. We were getting into the years of Final Cut Pro 7 (the final "old" version before the switch to FCPX). We continued to be Final Cut Pro editors as it was what we knew. Podcasting had become lucrative at the time, for both my podcast and producing content for corporate marketing departments, so a friend and I went independent and founded HiLo Media. The tutorials were created from screen captures and we were some of the first folks creating that sort of video content. As a Mac-centric show and due to my experience with Final Cut Pro, a lot of the content was about FCP.Īn audio podcast quickly became a video podcast and every week we featured Final Cut Pro tutorials about how to shoot and edit videos. In the mid-2000's I had discovered podcasting and started the Mac Pro Podcast, a show about media production on the Mac, geared toward professional video editors and newbies alike. Over the years with this production company, I became more and more adept as a video editor and felt I had some mastery of Final Cut Pro. Many video editors (in my experience) also have a background in audio or are musicians of some type or another. Most of the basics came easy to me, having had a background editing audio. I installed Final Cut Pro 2 (the latest version at the time), bought a Final Cut Pro for Dummies book, and set to learn how to be a professional video editor. ![]() I took a job at a production company and needed to hit the ground running as a video editor pretty quickly. I have a background as a musician and in audio production. I started with Final Cut Pro and have had an "on again off again" relationship with Final Cut Pro. I've been through about all forms of video editing software in my career. Some Motion templates on this web page are available from 've been a video editor for 20+ years.Performance tests are conducted using specific computer systems and reflect the approximate performance of Mac Studio and iMac. Pre‑release Final Cut Pro 10.6.2 tested using a complex 5‑minute project with 8K ProRes 422 media. Testing conducted by Apple in February 2022 using pre‑production Mac Studio systems with Apple M1 Ultra, 20‑core CPU, 64‑core GPU, 128GB of RAM and 8TB SSD, as well as production 3.6GHz 10‑core Intel Core i9–based 27‑inch iMac systems with Radeon Pro 5700 XT graphics with 16GB of GDDR6, 128GB of RAM and 8TB SSD.Pre‑release Final Cut Pro 10.6.2 tested using a 5‑minute project with 4K Apple ProRes 4444 media, at 3840x2160 resolution and 23.98 frames per second, transcoded to Apple ProRes 422. Performance tests are conducted using specific computer systems and reflect the approximate performance of Mac Studio. Pre‑release Final Cut Pro 10.6.2 tested using a 1‑minute picture-in-picture project with 18 streams of Apple ProRes 422 video at 8192x4320 resolution and 30 frames per second, as well as a 1‑minute picture-in-picture project with 56 streams of Apple ProRes 422 video at 3840x2160 resolution and 29.97 frames per second. ![]() Testing conducted by Apple in February 2022 using pre‑production Mac Studio systems with Apple M1 Ultra, 20-core CPU, 64-core GPU, 128GB of RAM and 8TB SSD.macOS Ventura or later is required to edit Cinematic mode video captured on devices with iOS 16 or later. ![]() macOS Monterey or later is required to edit Cinematic mode video on devices with iOS 15.
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